Some mobile ads are annoying. Others are flat-out toxic.
If you’ve scrolled through your feed or played a game recently, you’ve probably seen that “Solitaire Smash” ad — the one where someone finds a wallet, steals the cash, and then smirks about it like they just won the lottery. Or the one where someone pickpockets a stranger and then laughs that the victim has no money left… because they took it.
And then, as if the whole thing weren’t already offensive enough, the thief calls the game link and says, “Guess I’ll just make $800 a day instead.”
That’s not clever marketing. That’s moral rot disguised as entertainment.
Somewhere between clickbait psychology and algorithmic targeting, we’ve lost the plot. We’ve reached a place where ads no longer even pretend to be aspirational. They just normalize greed, deceit, and cruelty. Steal from someone, then laugh about it — because, hey, at least you used the right link to download a game that totally isn’t a scam.
I get it — mobile advertising is a jungle. These developers are competing for fractions of a second of your attention, so they’ll do anything to stop your thumb from scrolling. But there’s a big difference between “attention-grabbing” and “sociopathic.”
When you teach audiences — especially kids — that stealing is funny or that humiliation equals success, you’re not selling a game anymore. You’re selling decay.
And here’s the kicker: the game itself is probably fine. It’s the marketing agencies and “user acquisition specialists” behind these spots who have decided ethics are optional. They don’t care about your trust, your intelligence, or the social fallout of their messaging. They care about click-through rates.
If we want a better media environment, it starts with calling this crap out. Refuse to reward cruelty masquerading as cleverness. Don’t download the game. Don’t share the ad. Report it instead.
Because when your marketing normalizes theft and mockery, you’re not promoting fun anymore. You’re promoting a broken value system — one laugh at a time.